It's been awhile since the last dev log (around 8 weeks). Our goal was to do them in a bi-weekly fashion, but they take time to write that we'd rather spend working on the game, so expect new ones every month or two rather then every 2 weeks.
Celina has worked on more concept art for the game:
Actofwolf has made some character concepts
More functions have been implemented for the game, and many mechanics have been refined since the last dev log.
Procedural Level Generation
The procedural level generation for the game has been improved since its demonstration in the last dev log.
Overclocking has been implemented, the player can activate their overclock to slow down time, until their overclock meter runs out. This meter then recharges over time.
Dashing has been in the game for awhile but was absent from the last dev log as it was being refined. Activating your dash allows you to "dash" (a near-instant "push" of sorts) forward in the direction you're pointing.
We have started adding some UI to the game. It should be noted this UI is subject to change before release, and most likely will evolve significantly in the future.
Steam Page Coming Soon
We've slowly been setting up the Steam page for the game, probably by the next dev log or the one thereafter we will have a name for the game and will set the Steam page public, allowing you to wishlist the game.