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Photo by Andrew Mitchell
Photo by Andrew Mitchell

About The Game

The game is currently untitled (we have a few names in mind, but we haven't decided upon one yet) and is being developed in Unreal Engine 4. It's an endless runner game set in a cyber-retro type art style. The musical style will be synth-wave. The game will most likely be released via Steam and available on Windows, with Linux and Mac support possible but not guaranteed. We will discuss the game further in upcoming dev-logs.

Art

The focus of our main artist Celina so far has been on concept art. We hope to soon start on 3D assets based off the concept art.

First concept sketch. Sets a rough style for the aesthetic of the game. The cars and sign on the path act as obstacles for the player, and there is a junction in the path where the player must choose which direction to go.
First concept sketch. Sets a rough style for the aesthetic of the game. The cars and sign on the path act as obstacles for the player, and there is a junction in the path where the player must choose which direction to go.
Second concept sketch. The building has abstract looking code on it. The sky in the top-right image also has code in it.
Second concept sketch. The building has abstract looking code on it. The sky in the top-right image also has code in it.
Concept art for buildings.
Concept art for buildings.
More concept art.
More concept art.
Another piece of concept art.
Another piece of concept art.

Code

Significant progress has been made on the code side of things. Actofwolf created a movement system that works really good already, and should be very robust after future refinement. Meanwhile Andrew has been working on the procedural generation system, as well as the crumbling system that causes the level to fall out behind (the main mechanic of an endless runner).

Music

Tomas Palazzi is the musician on the team. He is currently working on learning the style of synth-wave before starting on any pieces.

About The Team

Seeing as we are new, you probably haven't heard of us. We are a new team of indie game developers. Whilst the team is new, everyone on the team has previous experience in their field. We have a short post already that talks briefly about the team. As we continue to post dev logs we will discuss more about ourselves.

Future Posts

We plan to continue posting dev-logs on a bi-weekly basis. We value quality over quantity, so as of right now there's no ETA for release date of the game. Once we are firmly decided on one, it will be posted in a dev-log.